gjdwebserver-overlay/sys-kernel/pinephone-pro-sources/files/0005-bootsplash.patch

328 lines
9.1 KiB
Diff

diff --git a/drivers/video/fbdev/core/bootsplash.c b/drivers/video/fbdev/core/bootsplash.c
index 815b007f81ca..c8642142cfea 100644
--- a/drivers/video/fbdev/core/bootsplash.c
+++ b/drivers/video/fbdev/core/bootsplash.c
@@ -53,6 +53,14 @@ static void splash_callback_redraw_vc(struct work_struct *ignored)
console_unlock();
}
+static void splash_callback_animation(struct work_struct *ignored)
+{
+ if (bootsplash_would_render_now()) {
+ /* This will also re-schedule this delayed worker */
+ splash_callback_redraw_vc(ignored);
+ }
+}
+
static bool is_fb_compatible(const struct fb_info *info)
{
@@ -103,17 +111,44 @@ static bool is_fb_compatible(const struct fb_info *info)
*/
void bootsplash_render_full(struct fb_info *info)
{
+ bool is_update = false;
+
mutex_lock(&splash_state.data_lock);
- if (!is_fb_compatible(info))
- goto out;
+ /*
+ * If we've painted on this FB recently, we don't have to do
+ * the sanity checks and background drawing again.
+ */
+ if (splash_state.splash_fb == info)
+ is_update = true;
+
+
+ if (!is_update) {
+ /* Check whether we actually support this FB. */
+ splash_state.splash_fb = NULL;
+
+ if (!is_fb_compatible(info))
+ goto out;
+
+ /* Draw the background only once */
+ bootsplash_do_render_background(info, splash_state.file);
- bootsplash_do_render_background(info, splash_state.file);
+ /* Mark this FB as last seen */
+ splash_state.splash_fb = info;
+ }
- bootsplash_do_render_pictures(info, splash_state.file);
+ bootsplash_do_render_pictures(info, splash_state.file, is_update);
bootsplash_do_render_flush(info);
+ bootsplash_do_step_animations(splash_state.file);
+
+ /* Schedule update for animated splash screens */
+ if (splash_state.file->frame_ms > 0)
+ schedule_delayed_work(&splash_state.dwork_animation,
+ msecs_to_jiffies(
+ splash_state.file->frame_ms));
+
out:
mutex_unlock(&splash_state.data_lock);
}
@@ -169,8 +204,14 @@ void bootsplash_enable(void)
was_enabled = test_and_set_bit(0, &splash_state.enabled);
- if (!was_enabled)
+ if (!was_enabled) {
+ /* Force a full redraw when the splash is re-activated */
+ mutex_lock(&splash_state.data_lock);
+ splash_state.splash_fb = NULL;
+ mutex_unlock(&splash_state.data_lock);
+
schedule_work(&splash_state.work_redraw_vc);
+ }
}
@@ -227,6 +268,14 @@ ATTRIBUTE_GROUPS(splash_dev);
*/
static int splash_resume(struct device *device)
{
+ /*
+ * Force full redraw on resume since we've probably lost the
+ * framebuffer's contents meanwhile
+ */
+ mutex_lock(&splash_state.data_lock);
+ splash_state.splash_fb = NULL;
+ mutex_unlock(&splash_state.data_lock);
+
if (bootsplash_would_render_now())
schedule_work(&splash_state.work_redraw_vc);
@@ -235,6 +284,7 @@ static int splash_resume(struct device *device)
static int splash_suspend(struct device *device)
{
+ cancel_delayed_work_sync(&splash_state.dwork_animation);
cancel_work_sync(&splash_state.work_redraw_vc);
return 0;
@@ -296,6 +346,8 @@ void bootsplash_init(void)
set_bit(0, &splash_state.enabled);
INIT_WORK(&splash_state.work_redraw_vc, splash_callback_redraw_vc);
+ INIT_DELAYED_WORK(&splash_state.dwork_animation,
+ splash_callback_animation);
if (!splash_state.bootfile || !strlen(splash_state.bootfile))
diff --git a/drivers/video/fbdev/core/bootsplash_internal.h b/drivers/video/fbdev/core/bootsplash_internal.h
index 0acb383aa4e3..b3a74835d90f 100644
--- a/drivers/video/fbdev/core/bootsplash_internal.h
+++ b/drivers/video/fbdev/core/bootsplash_internal.h
@@ -37,6 +37,8 @@ struct splash_pic_priv {
struct splash_blob_priv *blobs;
u16 blobs_loaded;
+
+ u16 anim_nextframe;
};
@@ -45,6 +47,12 @@ struct splash_file_priv {
const struct splash_file_header *header;
struct splash_pic_priv *pics;
+
+ /*
+ * A local copy of the frame delay in the header.
+ * We modify it to keep the code simple.
+ */
+ u16 frame_ms;
};
@@ -71,6 +79,7 @@ struct splash_priv {
struct platform_device *splash_device;
struct work_struct work_redraw_vc;
+ struct delayed_work dwork_animation;
/* Splash data structures including lock for everything below */
struct mutex data_lock;
@@ -88,8 +97,10 @@ struct splash_priv {
void bootsplash_do_render_background(struct fb_info *info,
const struct splash_file_priv *fp);
void bootsplash_do_render_pictures(struct fb_info *info,
- const struct splash_file_priv *fp);
+ const struct splash_file_priv *fp,
+ bool is_update);
void bootsplash_do_render_flush(struct fb_info *info);
+void bootsplash_do_step_animations(struct splash_file_priv *fp);
void bootsplash_free_file(struct splash_file_priv *fp);
diff --git a/drivers/video/fbdev/core/bootsplash_load.c b/drivers/video/fbdev/core/bootsplash_load.c
index fd807571ab7d..1f661b2d4cc9 100644
--- a/drivers/video/fbdev/core/bootsplash_load.c
+++ b/drivers/video/fbdev/core/bootsplash_load.c
@@ -71,6 +71,7 @@ struct splash_file_priv *bootsplash_load_firmware(struct device *device,
{
const struct firmware *fw;
struct splash_file_priv *fp;
+ bool have_anim = false;
unsigned int i;
const u8 *walker;
@@ -135,6 +136,13 @@ struct splash_file_priv *bootsplash_load_firmware(struct device *device,
goto err;
}
+ if (ph->anim_type > SPLASH_ANIM_LOOP_FORWARD) {
+ pr_warn("Picture %u: Unsupported animation type %u.\n",
+ i, ph->anim_type);
+
+ ph->anim_type = SPLASH_ANIM_NONE;
+ }
+
pp->pic_header = ph;
pp->blobs = vzalloc(ph->num_blobs
* sizeof(struct splash_blob_priv));
@@ -202,6 +210,7 @@ struct splash_file_priv *bootsplash_load_firmware(struct device *device,
/* Walk over pictures and ensure all blob slots are filled */
for (i = 0; i < fp->header->num_pics; i++) {
struct splash_pic_priv *pp = &fp->pics[i];
+ const struct splash_pic_header *ph = pp->pic_header;
if (pp->blobs_loaded != pp->pic_header->num_blobs) {
pr_err("Picture %u doesn't have all blob slots filled.\n",
@@ -209,8 +218,20 @@ struct splash_file_priv *bootsplash_load_firmware(struct device *device,
goto err;
}
+
+ if (ph->anim_type
+ && ph->num_blobs > 1
+ && ph->anim_loop < pp->blobs_loaded)
+ have_anim = true;
}
+ if (!have_anim)
+ /* Disable animation timer if there is nothing to animate */
+ fp->frame_ms = 0;
+ else
+ /* Enforce minimum delay between frames */
+ fp->frame_ms = max((u16)20, fp->header->frame_ms);
+
pr_info("Loaded (%ld bytes, %u pics, %u blobs).\n",
fw->size,
fp->header->num_pics,
diff --git a/drivers/video/fbdev/core/bootsplash_render.c b/drivers/video/fbdev/core/bootsplash_render.c
index 07e3a4eab811..76033606ca8a 100644
--- a/drivers/video/fbdev/core/bootsplash_render.c
+++ b/drivers/video/fbdev/core/bootsplash_render.c
@@ -148,7 +148,8 @@ void bootsplash_do_render_background(struct fb_info *info,
void bootsplash_do_render_pictures(struct fb_info *info,
- const struct splash_file_priv *fp)
+ const struct splash_file_priv *fp,
+ bool is_update)
{
unsigned int i;
@@ -161,7 +162,11 @@ void bootsplash_do_render_pictures(struct fb_info *info,
if (pp->blobs_loaded < 1)
continue;
- bp = &pp->blobs[0];
+ /* Skip static pictures when refreshing animations */
+ if (ph->anim_type == SPLASH_ANIM_NONE && is_update)
+ continue;
+
+ bp = &pp->blobs[pp->anim_nextframe];
if (!bp || bp->blob_header->type != 0)
continue;
@@ -351,3 +356,24 @@ void bootsplash_do_render_flush(struct fb_info *info)
info->fbops->fb_copyarea(info, &area);
}
}
+
+
+void bootsplash_do_step_animations(struct splash_file_priv *fp)
+{
+ unsigned int i;
+
+ /* Step every animation once */
+ for (i = 0; i < fp->header->num_pics; i++) {
+ struct splash_pic_priv *pp = &fp->pics[i];
+
+ if (pp->blobs_loaded < 2
+ || pp->pic_header->anim_loop > pp->blobs_loaded)
+ continue;
+
+ if (pp->pic_header->anim_type == SPLASH_ANIM_LOOP_FORWARD) {
+ pp->anim_nextframe++;
+ if (pp->anim_nextframe >= pp->pic_header->num_blobs)
+ pp->anim_nextframe = pp->pic_header->anim_loop;
+ }
+ }
+}
diff --git a/include/uapi/linux/bootsplash_file.h b/include/uapi/linux/bootsplash_file.h
index 71cedcc68933..b3af0a3c6487 100644
--- a/include/uapi/linux/bootsplash_file.h
+++ b/include/uapi/linux/bootsplash_file.h
@@ -77,7 +77,17 @@ struct splash_file_header {
uint16_t num_blobs;
uint8_t num_pics;
- uint8_t padding[103];
+ uint8_t unused_1;
+
+ /*
+ * Milliseconds to wait before painting the next frame in
+ * an animation.
+ * This is actually a minimum, as the system is allowed to
+ * stall for longer between frames.
+ */
+ uint16_t frame_ms;
+
+ uint8_t padding[100];
} __attribute__((__packed__));
@@ -116,7 +126,23 @@ struct splash_pic_header {
*/
uint16_t position_offset;
- uint8_t padding[24];
+ /*
+ * Animation type.
+ * 0 - off
+ * 1 - forward loop
+ */
+ uint8_t anim_type;
+
+ /*
+ * Animation loop point.
+ * Actual meaning depends on animation type:
+ * Type 0 - Unused
+ * 1 - Frame at which to restart the forward loop
+ * (allowing for "intro" frames)
+ */
+ uint8_t anim_loop;
+
+ uint8_t padding[22];
} __attribute__((__packed__));
@@ -158,4 +184,9 @@ enum splash_position {
SPLASH_POS_FLAG_CORNER = 0x10,
};
+enum splash_anim_type {
+ SPLASH_ANIM_NONE = 0,
+ SPLASH_ANIM_LOOP_FORWARD = 1,
+};
+
#endif